Scooby Doo Clue has no differences from the original board game Clue other than cosmetic ones. Scooby Doo Clue rules are the same as Clue rules, and if you’ve read the Clue instructions, you’ve read the Scooby Doo Clue instructions. The only differences between the two games are cosmetic. The box, of course, features Scooby Doo characters, and the game board and pieces have been changed to fit the Scooby Doo theme.
I’m not sure if I prefer that a licensed version of an intellectual property that’s mashed up with an existing board game is better if it includes new rules or not. On one hand, with a classic like Cluedo, you don’t need new or different rules. Most of the variants don’t represent improvements. On the other hand, if the only differences are cosmetic, then you don’t really need the licensed version at all. I guess if you have kids who are big fans of Scooby Doo, then it might be worthwhile to buy this edition. But otherwise, just keep playing and enjoying the original game.
Scooby Doo Clue is out of print, and it’s collectible. I found copies of Scooby Doo Clue on the Internet selling for $95.
In Clue, the characters have names like Professor Plum and Colonel Mustard. The metaplot for the Scooby Doo Clue game indicates that Daphne, Scooby, Fred, Velma, and Shaggy have gone to a party dressed as the characters from Clue. Daphne is Miss Scarlet, Scooby Doo is Colonel Mustard, Fred is Mr. Green, Velma is Mrs. Peacock, and Shaggy is Professor Plum.
The Scooby Doo Clue weapons are a little bit different too. Here’s a list of the weapons in Scooby Doo Clue:
You can see pictures of the characters and weapons from the game at the excellent Art of Murder website, which is devoted entirely to the game of Clue.
The haunted mansion in the Scooby Doo Clue has only cosmetic differences from the mansion in the original Clue game. Also, the cards in Scooby Doo Clue glow in the dark.
Scooby Doo seems ubiquitous, at least here in the USA, and the franchise also seems to remain perennially popular. The original cartoon series, Scooby Doo, Where Are You?, originally aired in 1969, and it’s been on and off the air in various forms ever since. The premise of the cartoon is that four teenagers and a talking dog (the eponymous Scooby Doo) solve mysteries. These mysteries always involved ghosts, vampires, zombies, and other traditional horror movie themed creatures, but they’re always exposed as fakes by the end of each episode.
In the late 1990s and early 2000’s, a series of direct-to-DVD films featured a somewhat older gang of the same characters encountering actual supernatural forces, which was a dramatic departure from the original series.
A live action movie and a sequel were released in 2002 and 2004. Several new Scooby Doo based cartoons have appeared since then, some of which had dramatically different premises. For example, Shaggy & Scooby-Doo Get a Clue involves Shaggy inheriting a mansion and coming into conflict with various villains led by Dr. Phibes. The other characters were relegated to the occasional guest appearance.
Other board games inspired by and connected to the franchise have been published through the last four decades too. The original Scooby Doo board was published in 1973, and it wasn’t related to another property like Clue or Monopoly. But a Scooby Doo version of Monopoly is easy to find, and there was even a Scooby Doo chess set manufactured.
MORE ARTICLES ABOUT THE CLUE BOARDGAME
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